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Friday, October 30, 2026Oct 30

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‘Far Cry Primal’: 5 ways the Stone Age-set game is different

This photo provided by Ubisoft shows a scene from the video game, "Far Cry Primal." (Ubisoft via AP)
This photo provided by Ubisoft shows a scene from the video game, "Far Cry Primal." (Ubisoft via AP) This photo provided by Ubisoft shows a scene from the video game, "Far Cry Primal." (Ubisoft via AP)

BURBANK, Calif. (AP) – What’s a “Far Cry” game without machine guns and off-road vehicles?

That would be “Far Cry Primal,” a Stone Age-set edition of the action series that features wooden spears and wooly mammoths. “Primal,” which is set for release Feb. 23, trades the modern-day locales and munitions depicted in the previous four installments of the Ubisoft franchise for a primitive tale about Takkar, a hunter who rises up to lead his tribe.

“‘Far Cry’ has always been about survival,” said creative director Jean-Christophe Guyot. “We wanted to expand on that. We’ve already gone all around the world, so we wanted to refresh the formula. It’s man versus nature. We wanted to try to capture what it was like to survive as a man in the Stone Age. You start naked, and you have to climb the food chain.”

Guyot said the developers worked with documentarians, linguists and movement coaches in an attempt to create an interactive experience faithful to what historians know about the Stone Age. After hands-on time with an early version of “Primal,” here’s a glimpse at some of the changes coming to the biggest departure yet for the “Far Cry” franchise:

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