By Matthew Kato
Game Informer Magazine
They say success on the football field starts with the running game. With all the crazy multireceiver and option formations in college football these days, this isn’t necessarily as true, but it’s a philosophy that “NCAA Football 11” uses to great effect. The new locomotion running engine gives the game a powerful foundation, and it drives the franchise forward by offering a fluid experience every time you touch the ball. It’s one of the key components that takes this series to the next level.
The locomotion engine’s fluidity and realism transfer to the animations you see out of the ball carrier and the defenders tackling him as well. Instead of seeing a player pop in and out of specific right analog moves like in “NCAA 10,” such as a running back jumping hard left or right on a juke, movements in “NCAA 11” are more precise. A player will gather his body, plant his feet, shift his weight and then start accelerating again. It’s not all just a pretty-looking sequence, either. You can do combo moves better than in “NCAA 10,” and you don’t even have to use the right analog special moves to reap the benefits of the new engine. Using just the left analog stick feels nice and smooth, and I feel like I can make small cuts and adjustments to follow my blockers and find daylight without having to sacrifice control, jack the right analog or have an obvious running lane.
Offensive line blocking receives a boost thanks to reworked double-teams and edge blocking on sweeps, which you can now see diagrammed before the snap. That being said, it’s not perfect, and you’ll still see some boneheaded blockers miss their assignments. The most glaring mistake happens when backs try to step up and block on pass plays. This is hard to do when they just stand in your quarterback’s lap. These little annoyances (and some from years’ past like magnet catches and canned interception animations) keep the game from being perfect, but they aren’t enough to spoil my enjoyment of the game as a whole.
