Skip to main content
Thursday, October 29, 2026Oct 29

This story is free to read.

How augmented and virtual reality are reshaping the information age

Amazed young woman touching the air during the VR experience. / Getty Images/iStockphoto/max-kegfire
Amazed young woman touching the air during the VR experience. / Getty Images/iStockphoto/max-kegfire Amazed young woman touching the air during the VR experience. / Getty Images/iStockphoto/max-kegfire

I am standing in a room. Before me, a three-paneled flat screen TV displays a list of games. To my left, floor-to-ceiling windows peer out onto a stone patio, beyond which loom ancient cedars and blue-hued mountains that I do not recognize. A crow flies past the glass and perches on a nearby branch.

I reach up and touch my goggles – a reminder that none of this is real.

“Virtual reality is like going to another planet. It’s a whole new world,” says Matt Cole, founder of NoogaSystems VR Center, Chattanooga’s first virtual reality gaming arcade.

Virtual reality gaming is where a player can experience and interact with a three-dimensional world by way of virtual reality goggles, a high-end computer, two hand controllers, and infrared sensors which detect the precise movements of the player.

The difference between a video game and a VR game, Cole says, is “the difference between watching a movie and being in the movie.”