It can be hard to tell orcs apart at first. The fictional giants of the “Warcraft” video game franchise all have mean faces, protruding tusks and muscles so massive, they make The Rock look puny.
So it may take a while for non-gamers to figure out who’s who in the battle of orcs and humans at the center of the “Warcraft ” film, which complicates an already dense mythology. Once it becomes clear that there’s a civil war within the orc race about whether to eliminate or align with the humans, the big-screen adaptation from director and co-writer Duncan Jones is a little easier to understand.
‘Warcraft’
Rating: PG-13 for “extended sequences of intense fantasy violence.” Running time: 123 minutes.
For anyone unfamiliar with the fantasy game’s characters and story lines, “Warcraft” is little more than eye candy, a visual spectacle with a backbone of well-trod genre tropes. There’s just no way to become as invested during a two-hour movie as a gamer who’s spent years, maybe even decades, immersed in the rituals and traditions of the worlds of “Warcraft.”
Plus, the humanoid orcs rely on so much digital animation to come alive that at times the whole movie looks like a video game, which obviously suits the material here but can still take a little getting used to visually. (This critic’s screening was in IMAX 3-D.) And it is certainly a spectacle, with elaborate castles, armies of angry orcs and a villain who dramatically sucks the life from his victims, leaving them shriveled and deformed.